Category Archives: Computer Games

How Can Developers Program Fun into Computer Games?

How Can Developers Program Fun into Computer Games?











In this IEEE Software special issue, researchers from gaming companies and academia explain how they make games fun as well as reliable and maintainable.


Los Alamitos, California (PRWEB) August 22, 2011

How can developers create fun computer games while also incorporating the right set of features and making them reliable, maintainable, and robust? The September/October issue of IEEE Software on “Engineering Fun” tackles that challenging question from several perspectives.

Games tap into psychological, aesthetic, and social pleasures that are extremely difficult to quantify and predict in a computer science context, note guest editors Clark Verbrugge, a McGill University computer science professor, and Paul Kruszewski, president of GRIP Entertainment.

Properties like being addictive, providing fun, and offering social validation are imprecise—in marked contrast to the myriad technical and software elements that go into creating a game. That makes game development an active area of research both for game development companies and academics, Verbrugge and Kruszewski say.

“The guest editors have done an impressive job of compiling articles that cover a gamut of issues related to the engineering underpinnings of an incredibly vibrant and economically successful domain,” said Forrest Shull, editor in chief of IEEE Software and a division director at the Fraunhofer Center for Experimental Software Engineering in Maryland.

The issue includes an extensive interview that Shull conducted with Ed Beach, who led the artificial intelligence programming on the latest version of Civilization by Firaxis Games, helmed by Director of Creative Development Sid Meier. This flagship strategy game series has sold more than 9 million copies worldwide.

“Most of the engineering principles that help you develop quality software in a more traditional setting still apply here in the game industry,” said Beach, who before joining Firaxis developed software for NASA and the wireless industry. “In fact, I’d say that software development for the game industry is fundamentally the same as a traditional project—with the major caveat that your requirements are significantly more fluid than normal.”

Testers play a big role in determining the game’s final version. In a technique pioneered by Meier, parts of a game are also quickly eliminated if testers find them tedious.

“We find out what’s fun and build around those elements,” said Beach. “It’s a proven method for developing great games. But it means that you have to design the software to accommodate nearly constant change.”

One of the articles in the issue offers helpful hints on using a software products line approach to automate more of the software life cycle through reusable domain assets (“Improving Digital Games Development with Software Product Lines”). Another article describes using massively multiplayer online game middleware to provide load balancing, fault tolerance, cheat detection, and other services (“Journey: A Massively Multiplayer Online Game Middleware”). A third article explains how to capture gameplay metrics in leaderboard-based video games (“Capture and Analysis of Racing-Gameplay Metrics”).

The IEEE Computer Society’s peer-reviewed IEEE Software magazine offers pioneering ideas, expert analyses, and thoughtful insights for software professionals who need to keep up with rapid technology change. It’s the authority on translating software theory into practice. To view the special issue or subscribe, visit http://www.computer.org/software.

About the IEEE Computer Society

With nearly 85,000 members, the IEEE Computer Society is the world’s leading organization of computing professionals. Founded in 1946, and the largest of IEEE’s 38 societies, the Computer Society is dedicated to advancing the theory and application of computer and information-processing technology. The Society serves the information and career-development needs of today’s computing researchers and practitioners with technical journals, magazines, conferences, books, conference publications, certifications, and online courses. For more information, visit http://www.computer.org.

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5 Fun to Play Holiday Games Released by Girlgamesplaza.com, a Leading Girl and Kids Games Site.

5 Fun to Play Holiday Games Released by Girlgamesplaza.com, a Leading Girl and Kids Games Site.










(PRWEB) November 29, 2010

Girl Games Plaza, a leading Girl Games and Kids games website has released 5 extremely fun-to-play holiday games. These games are released for the upcoming holiday season and available to play for free on Girl games plaza. The released games are Flying Santa, Animal Christmas Party, Juggler Santa, Christmas Biscuits and Christmas Decoration.

These holiday games are for game addicts who love playing online games. Girl games plaza is accessible to anyone who has a computer with a browser. Anybody bored these holidays or has time to spare can play these games and enjoy. Girlgamesplaza.com has 1000′s of games like coloring games, Cooking games, Baby caring games, Dressup games, Fashion games, Makeover games, Management games and more varieties to suit the different tastes of online gamers.

All of these games are rated very high by the gamers who love playing online games. Girl Games Plaza also offers many more Games For Girls to play for free. There is a very active member community on Girlgamesplaza.com which loves to rate the games and also comment on the game play. Members vote high for the best game if they like the game and vote low if the game is not to their liking.

In addition to the above, Girl Games Plaza also offers many original Coloring Games to test the coloring skills of gamers. Members love posting comments once they have done coloring the games. The cooking games are also extremely popular among the online gamers, especially the 20 + moms.

Another special addition to the games is the Sara cooking Class games where Sara teaches how to cook that perfect dish. These games are exclusive to Girlgamesplaza.com and enjoyed very much by the vast majority of cooking games lovers.

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Vocus©Copyright 1997-

, Vocus PRW Holdings, LLC.
Vocus, PRWeb, and Publicity Wire are trademarks or registered trademarks of Vocus, Inc. or Vocus PRW Holdings, LLC.







Dell Flex?s Cloud Muscle to Support GameString Arcade Technology

Dell Flex’s Cloud Muscle to Support GameString Arcade Technology










Toronto ON, Vancouver BC (PRWEB) March 1, 2011

GameString and Dell (NASDAQ: DELL) are pleased to announce a partnership to supply advanced cloud computer hardware to optimize the hosting environment for GameString’s new Arcade Server. Dell’s advanced server systems provide a cost-effective and efficient solution for game developers looking to implement GameString’s game delivery software. The GameString Arcade Server will ship preinstalled on Dell hardware to developers interested in deploying cloud-based games.

One of the first markets to be covered will be Unity Technologies’ games as per the press release on February 23, 2011. By leveraging the computational muscle available in the new Dell cloud computer hardware, high quality games built in Unity will be able to be delivered in streaming format to desktops, laptops, tablets and smartphones on demand through the web.

“Cloud gaming is clearly reaching a tipping point where games will be streamed and played much like music on Spotify or movies on Netflix,” said Conor Duffy, Enterprise Solutions Consultant at Dell. “The GameString Arcade Server is the optimal solution for cost-effective streaming, providing the ability to simultaneously run multiple live games on a single server. GameString’s Dual Mode system is the key to this optimization while also providing the development flexibility to take smart phone gaming to the next level.”

“Dell has also identified cloud gaming as a massive market opportunity, and their vision and expertise in this space makes them an ideal hardware partner for the most advanced media delivery system on the market,” said GameString CEO Chris Boothroyd. He added, “Dell has specialized hardware configured specifically for cloud gaming and will provide our clients with optimal performance. We’ll be tuning the Arcade source code to leverage every CPU/GPU cycle they have, resulting in affordable, purpose-focused servers that can entertain multiple concurrent AAA-quality 3D games and optimize revenue generation opportunities for the operators. We are leveraging significant new technologies to make all this happen. It’s a very exciting time to be in cloud gaming, and this alliance is one to watch.”

About GameString

GameString is a new game streaming technology that uses the web to host and deliver high quality gaming entertainment to anyone, anywhere on any device with a web browser. GameString’s Dual Mode hosting allows even the most demanding 3D and CPU intensive games to be played on desktops, laptops, tablets, set-top boxes and smartphones. © 2011 Aftercad Software Inc. All rights reserved. GameString and the GameString logo are either registered trademarks or trademarks of Aftercad Software Inc. in the United States and/or other countries. All other trademarks are the property of their respective holders. For more information, visit http://www.gamestring.com/

GameString Contact Information

Jackie Peterson

GameString.com

310-3495 Cambie St

Vancouver, BC

Canada

V5Z 4R3

Phone: +1 604 696 1886

E-mail: jackie(at)gamestring(dot)com

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Vocus©Copyright 1997-

, Vocus PRW Holdings, LLC.
Vocus, PRWeb, and Publicity Wire are trademarks or registered trademarks of Vocus, Inc. or Vocus PRW Holdings, LLC.







Game Tunnel Kicks Off Independent Game of the Year Awards

Game Tunnel Kicks Off Independent Game of the Year Awards










Provo, UT (PRWEB) December 11, 2005

Today Game Tunnel (http://www.gametunnel.com) kicked off its Fourth Annual Independent Game of the Year awards with the awarding of the Independent Sports Game of the Year. Each year Game Tunnel has awarded its Independent Game of the Year awards to innovative but mostly unknown video games created by Independent Developers.

As in years past, this year’s awards will be handed out all month long with a different award every two-three days. The awards are handed out both in different genres such as Strategy and Sports, as well as different categories such as Innovation and Sound. The schedule for all awards can be found on the home page of the Game Tunnel website.

The awards culminate with a Top 10 list of the best Independent Video Games of the year and the awarding of the prestigious Game of the Year award.

This year’s awards promise to be the most interesting ever as the innovation that is commonly associated with Independent Games leads to games that are very different and distinctive, providing an alternative to the mainstream gaming world that been increasingly stuck in a rut of games that lack imagination and creativity.

About Independent Games

Many independent games have found their way into the everyday lifestyle of gamers around the world without them even realizing what they are playing. While the moniker of a developer creating games out of their parent’s garage still has validity, new computer tools have made the costs associated with creating games much lower and have made it possible for independent game developer studios to bring their own game ideas to the public.

These developers have created many of the most innovative games available for the mainstream gaming market over the last few years, doing so on very limited budgets and releasing the titles on their own without the help of major publishers.

Though most Independent developers pride themselves on creating new and innovative titles Independent games are not limited to the ‘mainstream’ market, but also cross-over into the rapidly growing ‘casual’ marketplace. In fact, the vast majority of the puzzle games commonly available throughout the internet are created by independent developers. Most all of the games available through sites such as Real Arcade (http://www.realarcade.com/), and MSN Games (http://zone.msn.com) are in actually Independent Games. However the casual games created by independent developers only highlight a small portion of the independent gaming world.

About Game Tunnel

Game Tunnel was created in 2002 with the goal of providing news and reviews about the Independent Gaming scene. Game Tunnel focuses on providing information about the less casual side of Independent Gaming while also covering the majority of the casual games released. Since its launch Game Tunnel has done over 250 full-length reviews of Independent (or Indie/Indy as they are commonly known) Game titles. In addition Game Tunnel has published a variety of independent game-related features including previews, developer Q&As, multiple column offerings and monthly features, nearly 1000 news stories, and the very popular yearly Independent Game of the Year awards.

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Vocus©Copyright 1997-

, Vocus PRW Holdings, LLC.
Vocus, PRWeb, and Publicity Wire are trademarks or registered trademarks of Vocus, Inc. or Vocus PRW Holdings, LLC.